![]() ![]() Raising the difficulty makes the enemies even tougher, but it also increases the quality of the loot you’ll find. My final playthrough time clocked in around 15 hours, which includes going back and replaying some missions in “Free Roam” to see what loot I could get. ![]() When you’ve successfully conquered all 13 Story missions and 15 Side missions, you and your friends can play through a handful of them in “free-roam” mode (i.e., just wander through that area in search of loot), or you can up the difficulty and start over (keeping all your weapons, upgrades, and abilities) in New Game Plus. A lot of the upgrades that provide boosts but also carry a negative (such as increased reload time or dealing less damage to certain enemies) start to make sense when placed into a cooperative setting where you have buddies that can help cover whatever weaknesses those particular upgrades introduce. While that approach may be more difficult in single-player, it becomes perfectly viable with a group of friends to back you up and pull enemies’ attention away from you when you need to heal. If you prefer melee over gunplay, then you can absolutely choose all the weapons, abilities, and upgrades to min/max that particular playstyle. Players can also strategize how best to approach each mission and this is where that freedom in your customization really shines. ![]() Both of us were doing comparable damage to the enemies he was facing so it felt like we were contributing equally instead of me just mowing my way through everything. For instance, after I finished the game and had a number of pretty powerful weapons/upgrades at my disposal, I hopped into Nick’s game who was still close to the beginning. It is perhaps the easiest way to handle the increased damage that a group of players can dish out, but it’s handled fairly well. The only aspect that really changes when playing the game cooperatively versus playing solo is the toughness of the monsters more players means tougher monsters and more of them. Players are also free to join one another’s game regardless of their own personal progress in the campaign, though it doesn’t appear that the campaign progress carries over into the non-host players’ games. While the host player is the only one that can interact with the NPCs that give out missions, all players will earn the rewards for completing it (assuming they haven’t completed it before) and the loot that drops during missions is instanced for every player, so you don’t have to worry about fighting over it. Each player hears/see themselves as Lo Wang and sees other players as generic ninjas. Up to four players can team up online to go through the entirety of Shadow Warrior 2’s campaign. Thus for the last few hours of the campaign, I felt like I was being forced into making certain customization options over others in order to compensate for the fact that every pack of enemies was focused solely on attacking me. As a result, going full-blown melee or guns build may make the game tougher as it means you have to be way more conscious about using the right upgrades and abilities than you would if you took a more balanced approach. ![]()
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